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== About == Chiang Chen-Wei holds a Ph.D. in Design Strategy from the Graduate School of Art and Design, Kyushu University, Japan. He has served as a full-time academic researcher at Kyushu University, and is currently an '''Assistant Professor''' in the Department of Creative Technology and Product Design at '''National Taipei University of Business'''. In addition, he teaches '''Interactive Video Programming and NFT Creation''' in the Bachelor’s program at the College of Arts, '''National Tsing Hua University'''. He is actively involved in professional associations, serving as '''Secretary-General and Board Member''' of the ''Taiwan Association of Technological Arts'', and as '''Executive Director''' of the ''Taiwan Association of Technological Arts Education''. His main areas of research and practice include '''human-computer interaction design''', '''new media art''', '''user research''', and '''blockchain applications'''. Chiang has organized numerous workshops on interactive design and art, with exhibitions spanning '''Japan, Korea, Beijing, Czech Republic, Spain, Austria, Canada, Hong Kong, and Taiwan'''. His artworks have been presented at international events and prestigious venues such as the '''Madrid Contemporary Technology Art Festival''', '''SIGGRAPH Asia Art Gallery''', '''Tokyo Designers Week''', '''National Taiwan Museum of Fine Arts''', '''National Taiwan Science Education Center''', and the '''Taoyuan Arts and Technology Festival'''. Under his guidance, students have received recognition including the '''K.T. Techno Art Award (Interactive Art, Gold Award)''' and the '''Asia Digital Art Award'''. In recent years, alongside new media art creation, he has expanded his focus to '''blockchain applications and NFT practices'''. His expertise lies in designing interactive devices and artworks that integrate '''electronic materials and computational technology''', with a dedication to teaching the application of interactive technologies. At the core of his creative and teaching philosophy is the notion of '''“fun”'''—believing that playful experiences most effectively evoke childlike wonder and enhance audience engagement. His recent projects explore the '''ways organisms exist within urban environments''', addressing how non-human life forms can survive and coexist with humans in increasingly artificial surroundings.
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